Design and Technology at The Winns
Intent
The Design and Technology scheme of work at the Winns aims to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation and evaluation. We want pupils to develop the confidence to take risks, through drafting design concepts, modelling and testing and to be reflective learners who evaluate their work and the work of others. Through our scheme of work, we aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements.
Implementation
The Design and Technology National Curriculum outlines the three main stages of the design process: design, make and evaluate. Each stage of the design process is underpinned by technical knowledge which encompasses the contextual, historical and technical understanding required for each strand. Cooking and Nutrition has a separate section, with a focus on specific principles, skills and techniques in food, including where food comes from, diet and seasonality.
At Winns, we use the KAPOW scheme of work which allows pupils to respond to design briefs and scenarios that require consideration of the needs of others, developing their skills in six key areas:
- Structures
- Textiles
- Cooking and Nutrition
- Mechanisms (KS1)
- Mechanical Systems (KS2)
- Electrical Systems (KS2)
Each of these key areas follow the design process (design, make and evaluate) and has a particular theme and focus from the technical knowledge or cooking and nutrition section of the curriculum. The Winns scheme is a spiral curriculum, with key areas revisited with increasing depth, allowing pupils to build on prior learning.
Impact
The impact of the Winns scheme can be constantly monitored through both formative and summative assessment opportunities. The KAPOW scheme of work, which our curriculum is based on includes guidance to support teachers in assessing pupils against the learning objectives. Furthermore, each unit has a unit quiz and knowledge catcher which can be used at the start and or/end of the unit.
After the implementation of the Winns Design and Technology scheme, pupils should leave KS2 equipped with a range of skills to enable them to succeed in their secondary education and be innovative and resourceful members of society.
The expected impact of Design and Technology at Winns is that children will:
- Understand the functional and aesthetic properties of a range of materials and resources.
- Understand how to use and combine tools to carry out different processes for shaping, decorating, and manufacturing products.
- Build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototypes and products to fulfil the needs of users, clients and scenarios.
- Understand and apply the principles of healthy eating, diets, and recipes, including key processes, food groups and cooking equipment.
- Have an appreciation for key individuals, inventions, and events in history and of today that impact our world.
- Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.
- Self-evaluate and reflect on learning at different stages and identify areas to improve.
- Meet the end of key stage expectations outlined in the National Curriculum for Design and Technology.
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